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| Owner:
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Robin Lee |
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| Species: |
Dragon |
| Age: |
25 |
| Birthdate: |
01/31/1993 |
| Sex: |
Female |
| Fur/Hair Color: |
Cobalt Blue (scales) |
| Eye Color: |
Aqua Green |
| Alignment: |
Neutral Good |
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Themesong: |
Heartbeat - Jake Shimabukuro... http://listen.grooveshark.com/#/s/Heartbeat/2FhUYR |
Appearance: Ronia (pronounced RON-yuh) is of average mobian height, at about 3’2”, but her slender form makes her seem taller. Her scales are a dark cobalt blue, alot like denim, while a silvery gray accents her sleek horns, cheek, tail and spine fins. Her tummy and under-tail scales are a lighter blue. She is blind, and so the whites of her eyes look to be the same gray as her horns etc, but her irises are a cloudy aqua.
Ronia’s traditional attire is a simple top and wrap-skirt made of durable light blue fabric. It’s thin enough that its easy to dry, and keeps her cool in the warmer climates and seasons. If she is moving around in a way that her skirt would be cumbersome (sparring or swimming) she simply ties it around her legs and tucks the slack into her waist. She often wears a thin pair of sandals that are laced around her feet and just above her ankles. They’re enough to protect her feet from the elements but light enough to wear when swimming if she must. She’s always seen with her necklace, a short cord laced with dull black beads and a silver fishhook charm in the center; this is a memento from the village where she grew up and she never takes it off.
For colder weather, say, a blizzard, Ronia simply wears a large, wooly green poncho, a scarf, and occasionally a pair of old leather boots. (Although her body temperature is better adjusted to cooler climates, sometimes you can have too much of a good thing.) | Personality: Ronia practically emits calm wherever she goes. She’s a quiet, polite mobian and is, within reason, a fair optimist. An altogether pleasant person to be around, her peaceable ways have been known to annoy others, and deep down she seems to be amused by their reactions. She’s determined and persistent; she will ignore anyone who tries to talk her out of doing something especially if it has to do with her handicap. She is not foolish however, and she often seems to know her own limits.
She’s friendly to many but treats most with an equal amount of caution. A sure way to get under her skin is if one were to bother or harm her family. She’s very close with them and would do just about anything to please them. Because of her traditional roots and backwoods upbringing (not to mention the fact that she’s blind) Ronia is fairly naïve about everyday things and language that would be mostly in the city and Casinopolis, but she is perceptive of the character of others. She often claims that she is a survivor, not a fighter, and will not engage in battle unless a close friend, family member, or her own self is in peril. Again…she knows her own limits. | Backstory: Silas and Morgance Talontide were living in an aquatic dragon clan originating from the wetter regions of Mobius, in the heart of the Aquatic Ruin Zone. They were a small group, since dragons are rare; a fairly peaceful clan, if not traditional and old fashioned. They were always defensive of the each other and never offensive of themselves, until dissention broke out within the clan.
Silas Talontide was one of five alchemists (as well as the youngest) of the clan who took it upon themselves to best what those in the desert had done for dragons: creating a means of regaining the fire-breathing ability. Coming from a water clan, Silas and his associates were determined to do the very same but the very opposite: create a means of breathing ice. This goal was achieved after many years of study and even a few failures. Losing two of their own to the experiment, Silas and the remaining alchemists finally discovered the correct solution. An ice-breathing ability for dragons was available once more! ...though it was not yet on the market for just anyone.
Word spread, and everyone in the clan grew anxious to try the potion for themselves. Silas and his two associates floundered for a diplomatic way to handle their discovery, until they realized their ‘competition’ had set up a trial of sorts to test those who longed for the breathing power. They borrowed this idea for their own potion, but it did not sit well with the rest of the clan. Why should they be tested in order to be receiving the ability, they wondered? Why should they have to prove their worth in order to be more like their ancestors, to find their roots? Silas and the other alchemists began to buckle as tensions grew over the weeks, and it all fell to pieces when a near-riot broke out. Homes were torn apart to search for the potion of legendary ice-breath, but no avail. Another life was lost to the cause when a respected elder of the clan was struck during the chaos and killed. Disgusted with the clan’s behavior, the oldest of the alchemists expressed his feelings unrestrained and vehemently to all who were present. They were ungrateful, he said, and none of them had proved their worth with that they had just done. Night fell, and the stunned crowd fell apart and went to their homes for a long night.
Silas was roused in the middle of that night by the other two alchemists, and was told to pack quickly and leave. Despite the lesson the clan had seemingly learned, they still did not feel safe lurking close by with their discovery. Silas was pressed to leave with his wife and sons should another riot break out, and the other two alchemists would put their plan into action, instilling a set of difficult trials in a remote place for other dragons to gain the old secret skill. Agreeing with a heavy heart, Silas woke his wife Morgance and two young sons, Reuben and Regan, traveled from the Aquatic Ruin Zone, and eventually led them to a small fishing village on the quiet coasts of Mobius..the same where Genevieve was raised. This proved to be a wonderful place to raise a family, especially with baby number three on the way: Ronia. Life was perfect. Silas was able to keep in contact with his old associates by way of letters, who continued to keep their discovery heavily guarded though free to the few and lucky. The Talontides felt right at home and at peace. Things took a turn for the worse when Ronia fell ill at age 5, holding a high fever for days which eventually cost her the sense of sight.
Ronia was frightened naturally, but with the help of her parents and their neighbors in the village, she learned to adjust to her new lifestyle over the years. Not only did she adapt to a walking stick and learn to read Braille, but she learned how to rely heavily on every other sense she had left. Smell, sound, touch, taste...soon she was allowed to wander about the village and the coastline on her own, and was able to recognize for herself whatever new element she encountered. She learned from her father how to master a staff in defense, and how to feel the current in the ocean when swimming. With this new freedom her fears began to fade, and she would even swim alone for hours in the waters near her home.
Ronia had grown up hearing the stories from her father of the ’gift’ he and the other alchemists had discovered, and secretly imagined herself passing the test in order to receive the gift. When her sight was lost, her hopes for this were steadfast, and when Silas learned of her desire he grew sad. He doubted her ability to pass the trials, and was determined to not allow her the chance. Ronia was equally determined and pleaded with him for over a year. Finally when she turned 18, Silas agreed to allow Ronia to take the test, if she could first pass another; to brave the whole of Mobius alone and unguided save for her knowledge, skills, and a special map to lead her through a majority of the Zones.
*IC Events*
Ronia agreed all too eagerly, and she began her travels, meeting a few interesting characters before getting into the thick of her quest. One of them being a dragon called Dranar Silverscale, whom she met again at the train station after ashamedly becoming lost during her journey. He convinced her to "break" from her mission, and soon the two found themselves playing messenger between a troubled dragon named Basis and his fire clan.
With their help, Basis' troubles were (frighteningly) resolved...but Eggman began to fool with the Time Stones. The call of duty to help pulled at Dranar, while the call of her journey tugged at Ronia. The two dragons, having grown close to each other, finally parted ways to do what they had to. Fate had other ideas though...literally. A random surge in the Time Stones changed Ronia (in Basis' prescence) into what she might have been, had she never lost her sight. Spooking and chasing off Basis, this new Ronia saved Dranar without even knowing who he was. He eventually convinced her that she was not real, at least not in this realm, but she bucked up and helped him save the day, restoring the true Ronia and sort of sacrificing herself in the end. All's well that ends well.
With Dranar's help and a kiss goodbye, Ronia continued her father's journey with little fuss, until she finally finished! With excitement, she took and passed the test of the Water Tribe with a wounded arm and an ice-breathing potion vial as her rewards. And the night ended in celebration for the whole of her family's old village, Dranar included.
After a fight with Kragok which landed her in the hospital, Ronia determined herself to strengthen her fighting skills more. Remaining mostly in the Aquatic Ruins dragon village, a resident warrior taught her long and hard. With a skirmish here and there, Ronia has managed to come out with few scratches... After being arrested for 'starting' a fight with Scourge, and trying to serve him justice in a failed attempt with Worrison, Ronia has determined the city and any paved town on Mobius to be dangerous and avoided. She left for home and has contented herself to remain in her fishing village (or the Aquatic Ruins) for some time, training hard.
With time, Ronia got over her fears of any place that was paved, and went along with Dranar and another team to help an archeologist recover something called 'Paranga's Tablets." Along with her brother Reuben and a gun-totin' she-mouse named Billie, the expeditions to recover the tablets were full of...adventure!
Good times don't last very long...the AI Search had rejuvenated the never-ending Bean virus, and it found a body inside of 'Genesis'. Ronia had very little to do with the robot until Dranar helped Bo disable her, and effectively free the former bean-virus, Echo. Using Ronia as leverage against Dranar, Genesis wounded her nigh-fatally, and gave the dragon a call, luring him to the spot. Taken first to her parents, and then the hospital, Ronia finally woke, only to hear that the AI Search used the Master Emerald to cause a second Ice-Age over all of Mobius. Unable to do anything about it, Ronia waited out her injuries until the ice age was ended...and real winter finally came.
Life calmed down some, and Dranar gave Ronia the best Christmas present ever; aside from a relaxing vacation in Soleanna with just him, he proposed. Of course she said yes!
And once again, technology ruins happiness, when a form of the bean virus infected Echo's self-proclaimed Sanctuary. The Sanctuary effectively becoming more like a moving tank, Ronia and her brother Regan conspired to sneak off and help Dranar, Silver, Blaze and Frost, in an endeavor to stop it. They eventually did, but not without seriously injuring Dranar.
Currently, she's visiting with Dranar's family on their home on Emerald Coast. | Residence: Ronia's home was in a fishing village on the coast of Mobius, in a small, dark house for herself and her family.
However, as of late, the Talontides have taken up residence back in their home village in the Aquatic Ruins. | Abilities: Ronia’s clan is a water-dwelling species of dragon, so this allows her to remain underwater for much longer than a normal land-dwelling mobian could. She’s comfortable immersed underwater from anywhere between 20-30 minutes, but an hour would really be pushing it. This fact of course implies she’s an excellent swimmer and her slender form and scales allow her travel the water faster. Though she's started employing a sort of echo location when underwater, she sometimes has difficultly maneuvering obstacles underwater, especially with the speeds she can reach. She can of course, read Braille, but has also taught herself to read embossed English and the draconic language, eg. signs on doors and zones.
As a fighter, Ronia is fairly skilled in spite of her blindness. She's developed her other remaining senses to notice smells, sounds, and vibrations on the planet. She just might surprise you. | Strengths/Weaknesses: Summary of Strengths:
- Is determined
- Strong swimmer/can survive underwater.
- She’s agile.
- Auxiliary senses are heightened.
- She can now breathe ice. Don't sell her short!
Summary of Weaknesses:
- She’s faint and weak to hot temperatures/dry climates.
- Her friends and family mean the world to her.
- She is likely not to fight even when others want to.
- She’s physically blind. This leads to a bunch of obvious weaknesses. | Weapons and Equipment: Ronia does not approve of violence unless one’s life is at stake, including her own. Since she has lived most her life in a fairly peaceful environment however, it’s apparent that she has never had much of a need for either. Should either opportunity arise though, she has her walking stick. It’s made of a thick sturdy wood, fits in her hand firmly and is almost as tall as herself. It has a serpentine dragon carved into and around the circumference of the top most neck of the stick, and the bottom end has a screw a few inches up so that she can replace any broken or crushed ends of the stick as time wears it down. The walking stick is waterproof and strong; you better believe it’ll hurt if you get smacked in the head with it.
While she’s trotting the globe, Ronia has as few camping necessities as possible kept in a sack she carries on her back. Things like eating supplies, a bedroll, a set of warmer clothes, knife for practical purposes, her special map, and a compass that she can read. It also stores some extras; a few Braille books, whatever food she collects on the way… | Relations: Family:
Silas: Still a practicing alchemist and a pure Water/Ice dragon, Ronia holds the grestest respect for her aging father, mostly because he pushed her so hard to become what she has today; a capable dragoness. He is a stern, strong, and loving father. He still blames himself for her loss of sight, but won't openly admit this to anyone but his wife. Still fairly old-fashioned, he is clearly the head of his household, and he is capable of breathing ice.
Morgance: Ronia's mother, a blend of Water and Earth dragon, tends to take the backseat on some family matters, but she also encourages Ronia to do her best in everything. She's a gentle, soft-spoken dragoness, and for reasons unknown, has not taken the test for the ice-breathing potion her husband helped create.
Rueben: The oldest of her siblings, Rueben is a fairly angry dragon, claiming to detest the old fashioned traditions, though he still practices them. He's a hater on the Fire clan of dragons. He's a mystery and a tragedy to his own family, and a few years ago, he left their home in the fishing village to do his own thing. What he does, they're not sure, but he still visits home from time to time. Ronia loves him and worries for him constantly, despite his surly behavior. He too breathes ice.
Regan: The opposite of Rueben and the middle child of the family, Regan is a joker, a ladies man, and a goof, and loves to tease Ronia. Ronia's blindness is definitely a sore spot for him, and his protectiveness of her may err on the side of fierce, if worst came to worst. Like his brother and father, he also breathes ice...though occasionally abusing the priveledge from time to time.
Friends and Acquaintances:
Dranar: At the top of the list both here and in Ronia's heart, Dranar is much more than a friend. He's her fiance! Being naive, Ronia didn't really understand his deeper feelings for her at first, nor did she understand the occasional 'fever' she'd feel around him. Luckily for them both, she gets it now, and is more than happy to return his love, finding him attractive in more than just his face (she's only seen it once!)
Genevieve: A close friend of the Talontide family almost since they took residence in the fishing village, she was a great source of comfort to Ronia when she first became blind. Genevieve is still an admirable dragoness and a good friend in Ronia's eyes.
Silver the Hedgehog: Ronia first met this mobian after a skirmish with Klein Toys, and her first impression was that he was a hedgie full of secrets and a passion for violence. First impressions are usually wrong though, so perhaps these will dissipate with time. Most of her interaction with him existed on Little Planet, as her other self helped restore the Time Stones.
Basis: Basis and Ronia are...an interesting pair. Though she can't smile on all his attitudes and actions, she's strived to be simply a friend to this surly dragon and finds she can't hate him. She's recently discovered he wanted more than friendship though. Awkward?
Debt: Ronia liked the blind fox from the get-go, though she had an inkling this mobian had dangerous potential. Only meeting twice, she helped her recover from a concusion, and hasn't seen or heard of her since. She doesn't know about Debt's transformation due to the Time Stones.
Guide: Probably the only mobian Ronia is quite afraid of, but she first met him when he was off his rocker and causing violent havoc in the city. She believes anyone can change, but isn't sure if he has yet. She regards him with extreme caution.
Blitz 'Sierra' Hitachi: Like Silver, most of Ronia's interaction with this hedgehog was while she was not herself, and she only met him once after she was restored, and finds him to be...quite a character.
Bo: Ronia holds Bo in high respect, but its partially biased since she's heard nothing but good things from Genevieve and Dranar. Ronia hopes to meet her again when they are both happy and healthy.
Espio: The two met on the Emerald Coast as Ronia was just completing her travels round the world...and again when he helped her to the hospital after the nasty fight with Kragok. She finds him kind, if not a little serious and quiet, and she keeps his business card handy...just in case.
Amber: Ronia is both afraid of and concerned for this dog, whom she beleives is in love with the insane Scourge. Even after being put in jail by Amber and inadvertently ruining her good standing with GUN, Ronia can't hate her, though Amber certainly does. Its complicated.
Desperado: A sky-clan dragon that led his own village to come help the Aquatic Ruins when Kairn took over, Ronia respects Des alot. He's a warrior who doesn't quit, whats not to like?
Nina: Prior to her first vacation with Dranar to then-pure Soleanna, Ronia sought shopping help from Nina the penguin, who also happened to be shopping. Her flirtatiousness is a bit akward for Ronia to interpret, but she still likes the bubbly gal.
Enemies: (Yep. She's got em now.)
Scourge: He seemed innocuous at first, even warning Ronia of a psycho attacking ladies on the city streets, but later, in a hazy fight where both claimed self defense, Ronia was arrested for 'starting it'. Since being freed, Ronia has determined Scourge to be a backstabbing, devious little monster whom she'll want to 'see' behind bars yet avoid at any cost.
Kragok: Head member of the Dark Legion, they crossed paths in Ice Paradise Zone, and with his lust for battle, a skirmish ensued. He's the first and only mobian to have truly gotten under her skin. Taunting her with the promise of seeing Dranar whenever she liked if she accepted a set of robotic eyes (like his), Ronia lost control, and thus lost the fight. He helped her more than he knows, and though she never plans on meeting him again, she plans on faring better should it occur. | | Other Tidbits: ICly, Ronia is 22 going on 23. | | Comments: Image by Razzek & Dranar. |
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